To those that have experience in both industries (computer and console) it would appear that the battle between XBox360 and Playstation 3 is looking very similar to the battle betwee Intel’s Itanium 2 processor and AMD’s Opteron processor:  The one console with the lowest integration costs while maintaining an acceptable level of architectural innovation, will win.
 
And we all know who won the architectural war between Intel & AMD.  For those of you not privy to the war stories of EITHER the "64-bit CPU war" of 2004-2005 or the "Next-gen Console war" of 2005-2006, let me tell a quick story. 
 
"The 64-bit CPU War"
Intel’s Itanium II was released on the premise that people wanted 64-bit memory addressing to enable massive amounts of directly addressable RAM while also increasing the register size to quicken typical computations by minimizing the number of CPU cycles required for a single calculation.  It provided no backward compatibility for native 32-bit instructions at all, depending instead of Microsoft’s 32bit application emulation engine.  (Inherited from DEC Alpha, back in the days)  The result was that 32-bit applications when run on Itanium II processors over Windows 2003 for 64-bit Itanium ran at a 30%-40% performance hit.  Now because the processor speeds increased and because the overall chip architecture provided faster computation this was something of a wash in many cases.  However suffice it to say, to take full advantage of the chips speed, you had to have a 64-bit application written and compiled  specifically for Itanium II’s instruction set.
 
How many applications do you know of that are written to Itanium II, hmm?   Well, there’s SQL Server 2000 for 64bit… and… uh… well… uh…
 
Now there’s also the AMD Opteron.  This processor was released with a sort of hacked architecture that wasn’t at all designed for ‘elite, top shelf’ performance like the Itanium, but rather to simply provide fast 64-bit memory addressing for larger servers with lots of RAM, and to ALSO provide 100% backward compatibility with 32-bit applications on Windows.  As a result, people are able to run 32-bit applications at nearly 100% of the performance they’d expect from a traditional 32-bit processor on the AMD Opteron x64 processor without any penalty in performance.
 
Never mind that AMD Opteron’s are not as fast overall tha Itanium, or that they don’t scale nearly as well as Itanium.  The end result has been that Itanium has been relegated to a very niche market segment and Opteron has become mainstream… so mainstream that Intel has produced a chip that’s very similar to Opteron called the Intel Pentium EM64T that does virtually the same thing as Opteron, except with a Intel logo on it.  (Okay – jackass stickler out there will rant and rave unless I mention that Opteron is technically a superior implementation of the x64 bit instruction set and architecture and that EM64T doesn’t scale as well… but that being said, I’m impressed that Intel responded so quickly to market demand.)
 
NOWWWWWWWWWWWWWWW let’s look at the upcoming Console War.
 
"The Next-gen Console war"
Sony’s Kutaragi has been ranting and raving about the fact that he believes that PS3’s architecture with it’s 7 Graphics CPUs and single General Purpose CPUs will advance or as he calls it, "evolve" the console market pushing it forward in a positive direction.  This architecture will force developers to think in a different way and create more sophisticated, more comprehensive games.
 
Meanwhile, back at the Hall of Justic… I mean at Microsoft, the XBox Hardware Guys (see Major Nelson’s blog: http://www.majornelson.com for their comments) have been talking about how XBox360’s 3 General Purpose CPUs and graphics bus bandwidth not only provides the best sandbox for both today’s and tommorrows console games, but it makes development of these games, simpler, easier, and less cumbersome for the Game Developer, unleashing their creativity. 
 
"Why XBox360 will win"
What Kutaragi doesn’t seem to understand is that Game Developers don’t want to be manipulated.  Game Developers already face tremendous challenges when it comes to game development costs.  They already have development schedules and labor costs that go far too long.  They already face too many risks in developing games that, frankly, most of which will flop and not allow them to recoup their costs.  While it might be in the industry’s best interests to change the way games are made, Sony’s approach to game development will not endear them to game developers themselves.
 
<rant>
I’m a game development veteran of sorts.  I worked for Electronic Arts for a period of time as a Game Tester
and I tried such games as one called "Radio Baseball", another called "Starflight" (oh god that was good game – written in Forth too, for those of you who know what that is) and I’ve see the expressions on game developers faces at both Microsoft and at Electronic Arts: 
 
FOLKS – IT’S NOT FUN BEING A GAME DEVELOPER.
 
I once aspired to be a game developer as a teenager until I looked into the eyes of a guy that worked at Electronic Arts and helped to create a game called Space Simulator, which was like Flight Sim except in space.  He’d visited my high school on "career day" when I was a senior and was talking to a group of 75-100 geeks like me.  I looked at his posture, his soft spoken voice, his messy hair, and his clothing.  He just looked so sad and downtrodden.  I got to speak with him one-on-one for a long time and he told me that, in a nutshell, no matter how much you LOVE developing games and no matter how creative a mind you have, you need to have a near-Godlike amount of willpower, a physical consitution that would repel Ebola, and the organizational mind of a organic Franklin Dayplanner to be successful in this industry.  Your schedules are so tight, and expectations are so high, and the emotional highs and lows are so great, seeing your creation get warped by executives, hyped in the public, and more often than not, rejected by gamers, reviewers, and even your own publisher.
</rant>
 
And now Sony wants to make things "harder" for game developers.  It’s not as if Shinobi, the old PS2 SDK was simple to develop to (or cheap)… oh no.  Now Sony wants to teach everyone in the game developing industry "a lesson" in hardware and software evolution.  They want developers to write code in a different way to take advantage of the 7 GPUs of the PS3 and limit the single General purpose CPU’s usage.  Never mind that the developer then has to figure out a way that the game will port over to other consoles and platforms with totally different architectures (XBox with 3 General CPUs, Revolution with a rumored similar approach, the PC with 1 CPU and 1 GPU, etc)  because in this day and age a game when created can only really make great money if it exists on multiple consoles.
 
Meanwhile, XBox360 folks are saying, "Hey – come on board.  We’ll make it easy for you.  You’ll develop to a multi-CPU architecture that you’ll be able to use for any purpose – not just graphics computations – and you’ll have a HUGE sandbox to play in with all the memory and graphics you could want, and we’ll even throw in a little thing called XNA that will allow you to easy port your game over to the PC once you’re done with it on XBox.  You won’t have to deal with drastic architectural hardware changes.  We’ll make your job easier – not harder by allowing you to work in the same way that you used to work back in the PS2/Original XBox Game Development days."
 
Doesn’t this all sound familiar?
 
——————–
Here’s another article that talks about this very premise:
Victory for the Sony PS3 looking more unlikely as support for Kutaragi drops
Posted by: kurtsh | September 30, 2005

NEWS: Security & “Compromised Systems”

Interesting article about what to do if you suspect that your system has been compromised.
Posted by: kurtsh | September 30, 2005

RELEASE: New Outlook 2003 Junk Mail Filter (Sept 27th, 2005)

This will update your Outlook 2003 Junk Mail filter.  Details of the update are available at http://support.microsoft.com/kb/904631.
 
Posted by: kurtsh | September 30, 2005

RELEASE: Microsoft Data Protection Manager

Microsoft announced the immediate general availability of Microsoft System Center Data Protection Manager (DPM), the next step forward in the company’s Universal Distributed Storage strategy. Data Protection Manager promises to lower the total cost of ownership for backup and recovery while enabling entirely new customer scenarios around rapid and reliable recovery and near-continuous protection. The release of DPM is a step closer toward the realization of Microsoft’s vision for Universal Distributed Storage, aimed at delivering distributed storage solutions built on industry standard hardware.

 
On a personal note, this is a REALLY FRICKIN’ COOL product.  In a nutshell, it allows:
– People to backup their files on an hourly basis, and have those backups go back as far as 22 versions
– Have the backups be incremental, meaning only byte-level changes are backed up saving network bandwidth and storage costs
– Allow people to restore files for end-users in less than 2 clicks and do it as fast as a file copy would take instead of having to take the hours of laborious time to recover from tape
– Allow end users to recover their own files through Windows Server 2003 Previous Versions technology.  (The end user can restore the file directly from their desktop and the file server passes through the restore command to the DPM server to execute the recovery back to the WinSvr2003 file server
– Allow people to coexist with existing Veritas Backup solutions to ensure that files are in fact backed up to tape for archival reasons on a normal basis
 
For more information see http://www.microsoft.com/dpm and the following guides:
– Data Protection Manager Planning & Deployment guide
– Data Protection Manager Operations Guide

http://www.microsoft.com/downloads/details.aspx?FamilyID=ab6c8540-98e7-439e-baed-e8ab7a6e9e83&DisplayLang=en

 
Posted by: kurtsh | September 30, 2005

NEWS: NEW Benefits for Software Assurance owners

As part of its efforts to help organizations prepare to evaluate and implement this next major wave of new technologies, Microsoft is significantly enhancing the benefits available to customers who invest in the Microsoft Software Assurance maintenance offering. Microsoft senior executives, partner representatives, customers and industry analysts outlined the details of these new and expanded Software Assurance benefits during a global webcast hosted by group Vice President Kevin Johnson. This webcast is archived for on-demand viewing:

 
Here’s a quick listing of some of the new benefits:
– Desktop Deployment Planning Services
– Windows Vista Enterprise Edition
– 24×7 Problem Resolution support
–  Extended Hotfix Support
 – Information Worker Solution Services
–  Training Vouchers
– Windows Fundamentals for Legacy PC’s
– Cold Backup Server Licenses for Disaster Recovery
 
 
Posted by: kurtsh | September 30, 2005

WHITEPAPER: Microsoft paper on Anti-Phishing

The focus of this white paper is to describe the basic workings of a new capability, the Microsoft® Phishing Filter, which will be included in the upcoming release of Internet Explorer 7, and as an add-in to the MSN Search Toolbar. The Microsoft Phishing Filter will not only help provide consumers with a dynamic system of warning and protection against potential phishing attacks, but — more important — it will also benefit legitimate ISPs and Web commerce site developers that want to try to ensure that their brands are not being “spoofed” to propagate scams and that their legitimate outreach to customers is not confusing or misinterpreted by filtering software.
Posted by: kurtsh | September 30, 2005

NEWS: Where to buy an XBox 360 from?

WOW.  Check this out…. this is VERY reasonable. 
 
XBox360 pre-sale through CostCo – $479.99
 
The only other pre-sale site that I know of that has XBox360’s still available is
The Silver Bundle for XBox360 at Gamestop.com for $799:

http://www.gamestop.com/gs/360/360_silver.asp

 
 
Much has been said by the peanut gallery over Intel & Microsoft’s announcement to support HD-DVD over Blu-Ray.  The comments I’ve read are mostly by supposed savants of the technology that, based on their comments appear to have done nothing but read articles and have no true practical knowledge or experience with DVD format standards.
 
There’s been an article put out on Tom’s Hardware that goes into very good detail as to why we are supporting HD-DVD:  http://www.tomshardware.com/hardnews/20050927_190208.html.  There are many reasons, including China’s recent declaration that their largest DVD player manufacturing plants will adopt the HD-DVD standard and focus production on manufacturing HD-DVD players – not Blu-Ray. 
 
However, the topic that’s on everyone’s minds is the comment that we made about "HD-DVD having a greater capacity that Blu-Ray".  This has sparked SHEER OUTRAGE by the bloggers and the aforementioned "savants" of the technology claiming that "it’s well known that Blu Ray’s capacity is 50GB and HD-DVD’s capacity is 30GB.
 
What the URL above describes however is the rationale behind this statement: 
1) HD-DVD discs are in production today in mass quantities as are the players and recorders.  They will undoubtedly be first to market providing the full 30GB capacity promised and the hardware to play/record on these discs will ship just as quickly.  There are tons of samples of these floating around and it has been demonstrated numerous times.
2) BluRay, on paper (which is what everyone’s "well known" information has come from since no one’s actually seen a mass produced BluRay disc or player or recorder) appears to have the capacity edge with 50GB.  However after you’ve read all the paper, Intel & Microsoft discovered that in reality there hasn’t been any work to mass produce 50GB BluRay discs – 50GB discs are only available in lab environments.  All the discs being created in a manner that is conducive to true mass production are 25GB in capacity.
 
This is the reason, the announcement was made that HD-DVD had a greater capacity.  And this will be EASILY provable.  Watch for the release of HD-DVD players, recorders, and discs.  Then simply hold your breath for the BluRay products to come out at 50GB capacities.
 
I wouldn’t hold my breath too long.  The fact of the matter is that this is VHS vs Betamax all over again.  VHS was cheaper to manufacture and more easily producable.  Betamax, which technically superior, was a laggard and essential resigned to a niche position in today’s market.  Will HD-DVD dominate BluRay in the same way, probably not to this extreme – however even if they manage to produce 50GB discs, it isn’t likely going to remedy any of the other issues listed at http://www.tomshardware.com/hardnews/20050927_190208.html.
—————————–
UPDATE 9/29/2005 – 3:36PM
I just got a comment from a PM from the group that wrote iHD and he confirmed that BluRay 50GB discs aren’t just vapor in terms of mass produceable consumer product, they’re THEORETICAL – as in they don’t even exist today.  The 50GB capacity is just what the disc could potentially do at some point in time… once they get the 25GB discs functional… and they get players and writers that can use them.
 
One thing he stressed was the this is NEED that the world has now.  People want high fidelity, high resolution HD video on disc and the general public (not the geeks of the world) don’t care about an extra 20GB anyway because a HD movie can be fit easily into 15-20GB using VC1 and H264 codecs.  What they care about is that the HD-capable disc they buy with their copy of Lord Of The Rings in Hi-Def is cheap and readily available in stores along with cheap HD video disc players… and eventually cheap writers as well.  People’s tendency to quibble on the "potential 20GB" that BluRay might some day deliver is simply not important compared to having a great product available that satisfies a business need today of movie publishers.
 
——————————
UPDATE 9/30/2005 – 5:40PM
There’s an analysis of this news highlighting consumer choice around the topic of DVD formats:
There’s also an article the goes over the issue of next gen DVD media durability and the economics of disk protection which frankly makes one wonder why there is even a discussion:
http://arstechnica.com/articles/paedia/hardware/next-gen-dvd.ars
 
 
Posted by: kurtsh | September 29, 2005

RELEASE: MSN Messenger 7.5.306

Posted by: kurtsh | September 28, 2005

DOWNLOAD: Free X Server for Windows from StarNet

Starnet Communications Offers a Free X Server Download
X-Win32 LX is designed to complement Microsoft Services for UNIX 3.5 platform of interoperability solutions by enabling the display of X Windows applications running locally on the Windows workstation or server.

 

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